Our optical blending technologies enable system designers and integrators to overcome the hurdles faced when using digital projectors in dark environments such as light leakage, channel overlap visibility, and management of display system contrast and dynamic range.
Visual innovation is at the core of GBvi, and to be innovative means to be creative. We continually prototype new optical blending technologies and often work with unique display setups that lead us to devise increasingly innovative approaches to ensure display perfection.
Seamless image continuity is the goal and calls for the highest quality image blending that is simple to use, yet performs with all scene content and manages any layout complexity with ease.
Chronos optical blending is our primary solution for this challenge and is the highest performance film/glass blend mask technology available in the market. It has been designed to generate a perfectly seamless image across multiple projector channels and is ideal for flight simulation, digital planetarium and theme park dark ride applications. Our highly flexible in-house design tools allow us to design and produce glass or film masks unique to your display for pixel-perfect projection channel edge-blending.
Chronos optical blending has been specifically designed to provide the highest quality blending, taking into account projector characteristics, display design and performance needs. Blends need not be constrained to simple geometry but instead can follow complex curves to allow you to design your system to meet tough requirements.
Chronos Active optical blending is a new blend solution that works using an active blend region. Similar to our other blending solutions, a physical structure is added to the projector; however instead of a glass or film mask, a precision-built hard edge is used, moving at such a speed as to be undetectable by eye.
This system eliminates both blurring and colour banding in blend regions, tackling both of the most challenging issues when optically blending wide-angle projectors, whilst still completely eliminating the black level leakage build-up problem that occurs with digital blending.
Chronos Active optical blending will soon to be available to order. Currently tested under single blend configurations, the technology is proven. For further information, and to enquire if Chronos Active optical blending is suitable for your integration, please contact us.
The Void uses special display techniques and light path management to create extreme depth cues and illusions of distance – so that viewers and audiences of each installation are provided with a sense of peering into space.
** Built for realistic, immersive experiences **
** Compatible with CG and real-life media content **
** Customisable exterior available to client’s request **
** Ultra-high contrast projection up to 4K **
** Uncompressed playback using 7thSense Design Delta Media Server technologies **
** Customisable touchscreen interface for interactive control over content **
** Available in a range of size, brightness, tilt angle, projection performance and playback configurations **
** Queue Display – infinity viewing portals for realistic ‘through-window’ experiences **
** Transport viewers to the time and place, and to the subject matter, of the video content **
** Provide illusions of distance and depth for memorable experiences **
** Allows audiences and visitors to get close to subject matters, with incredible levels of detail with high contrast and resolution projection configurations **
** Engage audiences at Science Centres, Museums and Historical Attractions **
Optical Blending is applied to the full light output of each projector and is the only fully effective method of cleaning up the unwanted projection channel overlap region in multi-channel displays. Our solid engineering approach allows us to understand and manage the complex light behaviour to create seamless blend regions, even in the most demanding of display configurations. This is especially critical when building synthetic environments, such as in the world of full-mission simulation and training.
There are many other benefits of optical blending:
“IDSI has a solid relationship with GBvi – they consistently provide us with engineering services and first-class support that extend above and beyond what they’ve been contracted to deliver.
The team’s high-performance solutions enable us to fulfil high-end simulation application requests on our most challenging projects.
On-site, they are responsive to our needs and requests in near real-time – which allows us to maintain a track record of superior customer service and support across our many customer sites and projects.”
George T. Forbes, President & CEO – Immersive Display Solutions, Inc.
“Antycip Simulation uses GBvi technologies in a range of fast-jet and helicopter simulation applications – their experience, dedication to innovation and exceptional support, help us meet the technical and design challenges clients present us with.
It’s critical to our projects, that our technology partners maintain unrivalled levels of accuracy and attention to detail… GBvi is an excellent partner, in these regards, and far exceeds our expectations.”
Riccardo Rovelli, Area Manager for Italy and Germany, Antycip Simulation
As a company with a strong and long standing heritage in the field of display systems design, we work with an extensive network of integrator partners, resellers and designers to continually innovate displays products with a focus on the markets of simulation, entertainment and attractions. Our range of technologies and services provide superior quality solutions and high-performance results for even the most challenging displays; especially those requiring uniformity, clarity, invisible projection blend regions, true-to-life digital experiences, infinity displays, and ultra-black environments. Our approach to each project is unique and involves a highly customised process, with acute attention to detail.
GBvi Founder, Geoff Blackham, has more than 30 years experience in the sim industry as engineer and board-level director. His main focus has been simulation display systems engineering and tech dev, as well as being key to the growth of leading Simulation Visuals firm SEOS from 1989 until its 2008 acquisition by Rockwell Collins. He has since held management and principal engineering positions at Rockwell Collins and RTI.
As innovator of many display developments, he holds 13 root patents and applications. Experience and areas of specialisation include projector development and optimisation, display development (real image and collimated) and NVG simulation. He regularly speaks at Simulation and Training conferences.
Paul Blackham is an arts graduate, with a BA Hons degree in Games Art and Design from Norwich University of the Arts. An in-depth knowledge of real-time rendered digital content, and a background in conceptual and artistic design approaches for the demanding entertainment market, give him a strong understanding of the close relationship between content and display technology.
Paul is responsible for overseeing all aspects of product development, from design to production to launch. Experience in multiple CAD packages as well as a good understanding of the Ruby programming language and fundamental programming principles, allow him to become directly involved in much of the development process.
Dan Blackham has several years experience in the Simulation and Entertainment industries.
Three of these were spent at Rockwell Collins STS, calibrating high-performance projectors (both in the field and in the lab) in preparation for installation in high channel count domes.
More recently, Dan spent two years as Systems Engineer for 7thSense Design where he developed extensive experience configuring and installing high performance media servers.
Dan’s role at GBvi is to play a leading part in designing custom blending systems, new product development and providing on-site support.
Steve is a highly-experienced engineer with a successful track record in the design and development of precision opto mechanical products.
During his 26 years in the visual display industry he has worked as a senior engineer at SEOS and Rockwell Collins and has been a key player in the design and development of Target Projectors, High Dynamic Range simulation projectors, multi-channel display systems and a high-performance HMD for human factors research.